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 Age of Sigmar 
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Kassenwart

Registriert: Mo 21. Nov 2011, 14:26
Beiträge: 2434
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Beitrag Age of Sigmar
Moin,

ok, also steht uns Veränderung ins Haus. Finde ich gut, aber bislang steht ja noch nicht so richtig fest, was uns bevorsteht. Hier mal zwei Dinge, die gerade zusammenpassen und evtl was gutes versprechen. Alles aber nur Gerüchte, also mit Vorsicht zu genießen.

Zuerst zwei Bilder aus einem White Dwarf, die gerade erst ein paar Minuten bekannt sind.

Bild
Bild

Links:
https://twitter.com/Lady_Atia
https://www.facebook.com/warhammerwiesbaden

Und dann einen Text, der schon ein paar Tage alt ist, aber durch die Bilder aus meiner Sicht ein wenig an Bedeutung gewinnt.

Zitat:
via anonymous sources on Faeit 212
I think players should be doing a bit more to give current players more info,
but as they don't seem to want to do that, I thought I'd weigh in with what
I know.

I had to be taught how the new game works in order to
teach it to potential players.

As this info comes from the intro game there may be some simplification of
the rules that I am unaware of, as you don't want to overload a newbie with
too much info.

Anyway, on with what I know:

Age of Sigmar offers a skirmish-level fantasy game, he did not know
whether it would be expanded to a mass-battle game later but he thought it
would.

Players take control over several small units, organised into loose groups.
The models are on round bases. He mentioned that at least at our location,
people can use square bases if they want to, in fact with the new
unit formation rules it might be slightly easier to use squares.

Units can choose how loose their units form up, either very loose (think
8th ed skirmisher loose) with benefits to movement and defense against
shooting, tight, or square.

Tight allows for more maneuvers than square, but is less maneuverable than
loose. However, if you receive a charge in tight formation you're better
off in CC than if you received it in Skirmish.

Square offers almost no maneuverability, you can only move slowly forward.
However, if you receive a charge in Square formation then you're better off
in CC than if you received it in Tight or Skirmish formation.

One of the units in the intro game (the Chosen of Sigmar) can elect to
change their formation when someone declares a charge against them as long
as they pass a Ld check (base Ld 8 so it's fairly easy, hero had Ld 9)

The only real benefit to receiving a charge in Skirmish formation (and
there are a ton of negatives - you don't get a bonus from your numbers,
only the models in base contact with the enemy can strike (see below), and
you can't parry) is that the enemy don't get the bonus for charging you in
your flank/rear, since the skirmish formation means you effectively don't
have any.

A lot of the base rules are the same as in 8th ed fantasy. The same
statline is there (M, WS, BS etc etc), armour works the same, shooting
takes similar penalties (long range, soft cover, shooting at skirmishers
etc), the difference is in the recommended level of play. CC works out in
much the same way, highest I goes first, units in base contact with either
an enemy model or a friendly model in base contact with an enemy model get
to strike, though only the former get to use all their attacks. Casualties
are removed from the back, as per usual. Different kinds of weapons
(halberds, spears, etc) and their associated bonuses weren't brought up
since the models involved only used hand weapons. Hand weapon + shield
still gives you a parry save though, as long as you received a charge (or
charged yourself) in tight or square formation, and the attacks weren't
coming from your flanks or rear.

GW is trying to push this to be played at the 1000-1500pt level. A lot of
focus was put on the heroes leading each force, and leaders will have more
impact on the game. Think LotR Strategy Battle Game and its Warband rules.
He implied that leaders in general will be more expensive, but have
more of an impact on the game. So a 1000pt force might be led by a 300pt
hero who is absolutely the core of the force, and if they die the rest of
the force is at a severe disadvantage. This goes double if the leader is
killed in a challenge by the enemy leader.

On a personal note, the game seemed...fun. The choice between different
types of formation provided a level of tactical flexibility that didn't
exist in the old game, but required more forward thinking. Do you start in
skirmish formation for more maneuverability, risking getting charged with
no bonuses from your numbers? Or do you form up Tight and split the
difference? Or do you make like a Dwarf and form up Square and just risk
getting outflanked? Also, when the two leaders got into a challenge in the
middle it was exciting - mine was faster but not as strong, hers was slower
but more likely to do lasting damage. We stopped before one leader killed
the other though.

Magic wasn't raised in the intro game, but once again I was told
it hasn't hugely changed. Only thing I should mention is that,
aside from some notable exceptions, wizards can't be leaders of a force.

On a background note - I was laughed at for about 10 straight minutes
when I told her about the rumours of "Waaaghkin" led by an all-female caste
of "Nigmos", though he was strangely silent when I mentioned Regalia.

From what little he did mention, the core races are all-but unchanged in their
basic background. Humanity is represented by the Empire, with the Chosen of
Sigmar being an auxiliary detachment that is often fielded alongside Empire
forces. Orcs and Goblins are there, nothing about 'Nigmos' or whatever.
Chaos is obviously there, in both Daemon and Warrior form, he didn't know
anything about Beastmen. Lizardmen weren't mentioned, neither were Skaven,
Elves were though. Elves are becoming a bit more like Space Marines in one
specific aspect - they're all one race, but differentiated on the grounds
of how they wage war, a bit like Chapter Tactics. High Elves will have 'Elf
Tactics' that reflect their training and drilling, Dark Elves will
have 'Elf Tactics' that reflect their cruelty and malice, and Wood Elves
will have 'Elf Tactics' that reflect their reliance on hit-and-run attacks.
I anticipate this means a single Elf book with basic troop units, some
specific units for each type of Elf, and the rest of the differences will
be in these 'Elf Tactics' and colour scheme etc.

I'm trying to remember anything else, the units were about 10-15 models
each. The Chaos forces were comprised of a unit of 10 warriors, 15
marauders, 5 warhounds, and the chaos leader. The Chosen of Sigmar (being
represented by Lizardmen models as the actual models are obviously
currently unavailable) had 15 'warriors of light', 10 'hunters' with
shortbows, and 10 'chosen', plus the leader.

It seemed a little unbalanced
in the Chosen's favour, but my manager said that when you're introducing
people to the game, although you let them pick, you talk up the Chosen more
so that they're more likely to pick them and be the good guy. That way,
although it looks fairly even, the Chosen have an advantage. Like other
intro games that have come before it, it is intended to provide 2 good,
though small, starting forces.

It was implied that both armies would
need 2-3 boxes of troops added to them to get them to 'average game' size.
This was obviously important because a key part of the intro game is not
only selling the intro box, but also upselling the customer to get a couple
more boxes for a bigger force.

Stat-line wise, though I wasn't told any specifics (this was more a matter
of 'Okay so the Warriors of Light are in close combat with the Marauders,
so you go first and hit on...') regarding statlines, this is a rough
breakdown:
- Warriors of Light are a halfway point between marauders and Chaos
Warriors, not as tough or as well armoured, but more skilled than
marauders, they were hitting marauders on 3s and saving wounds on a 4+
- Chosen are basically Chaos Warriors, same armour save, they were hit on a
4+ and wounded on a 4+ by Chaos Warriors, saving on a 4+
- Hunters are skirmishing bowmen, their only unique aspect is that I think
their bows are armour piercing. They were hitting stuff at long range
(range 24") on 5s, wounding Chaos Warriors on 5s, but Chaos Warriors with
shields were only saving on a 4+, instead of the 3+ they were saving on
against the Hunters in close combat.
- Leader of the Chosen was basically the Chosen's statline with +1 to
everything except Movement and Toughness. He had a sword that allowed him
to re-roll failed hits against Chaos things.

I am using the current statlines for Chaos Warriors, Marauders etc in these
estimations, and they are liable to change.

Anyway, that's all I can remember. I hope this is informative!

_________________
Warhammer 40k: Adepta Sororitas, T'au, Imperial Knights, Militarum Tempestus | Warhammer - Age of Sigmar: Stormcast Eternals, Sylvaneth |


Fr 26. Jun 2015, 18:24
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Registriert: Do 14. Jul 2011, 21:38
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Die Chaosmodelle finde ich toll...ich muss sagen, mein Interesse ist geweckt.

Ich werde mir wohl auf jeden Fall eine Box kaufen. Denn selbst, wenn mir das Spiel nicht gefallen wird, die Chaosmodelle sind auch klasse für meine Khorne Daemonkin benutzbar (Kultisten und Berserker).

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W40k: Chaos Space Marines, Khorne Daemonkin, Chaosdämonen. X-Wing: Imperium, Rebellen. Age of Sigmar: Chaosdämonen, Stormcast Eternals, Flesh-Eater Courts.


Fr 26. Jun 2015, 22:51
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Registriert: Mi 1. Jan 2014, 22:10
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Schön das sich die Müge gemacht wurde zwischen diesem ganzen Gerüchte Chaos/Wahnsinn mal das wichtigste und handfeste heraus zu filtern. :)

Die Modelle: Hmm also ich weiß nicht, sie gefallen mir schon irgendwie (Bis auf diese überzogenen Chaos Barbaren), aber es sieht schon stark nach 40k aus.
SPACE MARINEEEEES und Khorne Berserker.^^

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So 28. Jun 2015, 08:22
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Kassenwart

Registriert: Mo 21. Nov 2011, 14:26
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Ein weiteres Gerücht heisst jetzt, dass sie die Figuren größer machen wollen. Die gezeigten Figuren sind wohl teilweise deutlich größer als die bisherigen. So sind die Chaos-Barbaren wohl schon so groß wie die bisherigen Chaoskrieger. Und die neuen Sigmariten sind dann wohl so groß wie Terminatoren und stehen auch auf diesen Bases.

Einerseits finde ich das klasse, weil das Bemalten dann deutlich einfacher wird. Für meine groben Klumpfinger wäre das deutlich angenehmen zu bemalen. Andererseits bedeuten größere Modelle auch weniger Platz auf dem Spielfeld, was aber dann auch nicht sooo schlimm wäre. Spielt man halt weniger Punkte.

Ihr seht, ich bin sehr gespannt auf Age of Sigmar und die neue Edition. Und ob Age of Sigmar jetzt schon die neue Edition ist, da sind sich alle einig, dass sie sich nicht einig sind. Ich kauf mir wohl die neue Box, alleine schon, weil mir die Figuren doch sehr gefallen. Aber ich steh ja auch auf die "guten" :)

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Mo 29. Jun 2015, 09:57
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Registriert: Do 14. Jul 2011, 21:38
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Na, dann können wir dann ja mal spielen ;)

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W40k: Chaos Space Marines, Khorne Daemonkin, Chaosdämonen. X-Wing: Imperium, Rebellen. Age of Sigmar: Chaosdämonen, Stormcast Eternals, Flesh-Eater Courts.


Mo 29. Jun 2015, 10:05
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Registriert: Do 14. Jul 2011, 21:38
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Warseer, ob das ein echter Text ist kann man aber nicht sagen.

Zitat:
Games Workshop is proud to introduce you to Warhammer – The Age of Sigmar. The old Warhammer World is gone. It exploded and now we can only look ahead at what is to come – The Age of Sigmar. Together we are about to explore new realms. Exciting new adventures lay ahead, with brand new miniatures and new scenarios, set in brand new landscapes. We are opening new realms. Let’s embark on the very first battle of this new era.
The old Warhammer World is gone, and so is Warhammer Fantasy. Forget what you know about Warhammer Fantasy, as Warhammer – the Age of Sigmar is nothing like it. We are going to introduce you to a whole new experience. A brand new game with brand loads of new miniatures and brand new rules.
It is different to what you will expect. It is different to what we have done, but it will amaze you and all your customers. Don’t worry. Warhammer Fantasy miniatures stay relevant. Old miniatures can still be used, however how you will play them has changed. Size doesn’t matter anymore. Whether you want to play with 10 or 100 miniatures, it is all possible in Warhammer – The Age of Sigmar.
The change is big, but you and your customers can still use the existing miniatures. On the 4th of July all the new rules will be available digitally on our website for FREE – It will explain to you how the new game works, and how you can use your old miniatures. The rules will be available in many languages (including Dutch). The new rules for each miniature will also be in the newly rebranded boxes.
Square bases and movement trays are gone. The new and rebranded products will now come with oval and round bases. However don’t worry, as you can play the game with any base shape you want. No need to rebase your existing miniatures. Bases are now only used to stand up your miniatures and you can use whatever shape base you like most.

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W40k: Chaos Space Marines, Khorne Daemonkin, Chaosdämonen. X-Wing: Imperium, Rebellen. Age of Sigmar: Chaosdämonen, Stormcast Eternals, Flesh-Eater Courts.


Mo 29. Jun 2015, 13:36
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Kassenwart

Registriert: Mo 21. Nov 2011, 14:26
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Sehr schade, wenn es die Regeln tatsächlich schon Samstag gibt. Bin nämlich Sonntag nicht da, um sie gleich zu testen ;)

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Mo 29. Jun 2015, 15:08
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Kassenwart

Registriert: Mo 21. Nov 2011, 14:26
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Grad Auszüge aus dem Regelbuch gefunden: https://twitter.com/ChumpHammer

Und sehr interessant: Der Inhalt der Starterbox beinhaltet die Regeln und ein Szenario für den Kampf um ein Realmportal... D.h. es könnten danach weitere Regelsätze kommen.

Noch interessanter die Aussage, dass es keine Armeebücher mehr geben wird und auch keine großen Regelbücher mehr. Das wird dann wohl jetzt alles über Datacards gelöst, die in den Boxen enthalten sein werden. Für alle bisherigen Einheiten wird es die wohl auch zum freien Download geben.

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Mo 29. Jun 2015, 23:03
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Registriert: So 26. Apr 2009, 22:03
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Hat da gerade jemand Warmachine gesagt? :D

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Di 30. Jun 2015, 06:16
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Kassenwart

Registriert: Mo 21. Nov 2011, 14:26
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Muss ja auch nix schlechtes sein. Aber ich hoffe sehr, dass Age of Sigmar jetzt wirklich nur ein Einführungsspiel für eine später erscheinende, größere Variante ist. Denn so grob gesehen ist das ja noch bischen mager, was die Komplexität angeht ...

Z.B. sowas wie Formationen, Punktkosten für Armeezusammenstellungen oder auch Szenarien mit Missionsziele.

Interessant genug zum anschaun ist es allemal. Am meisten interessen mich dann auch noch die "Warscrolls" für alle meine Einheiten ;)

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Di 30. Jun 2015, 07:32
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